Metal Type Forge Cost
Iron/steel 1x base. No effect
Copper .75 base. 1 slot only
Adamantine 7.5x base. Critical hit on 19 and 20
Skyiron 1 additional slot
Mithril 5x base. Gains light and or finesse properties
Silver 3x base. Is silvered
Platinum 6x base. Cannot be damaged by poison or rust
Lead 2x base. Can gain the heavy or two handed properties
Mercury 5x base. Requires cold to keep its shape. Deal an extra 1d8 damage to feinds
Thalian silver 5x cost gains two addational costs
Shadowsteel 10x base. Can act as a focus for curses or curse effects
Buff Slots Cost Effect
Sharpness 1 1 500g The weapon becomes a +1 weapon
Sharpness 2 2 1000g The weapon becomes a +2 weapon
Sharpness 3 3 2000g The weapon becomes a +3 weapon
Elemental runes 1 1 150g The weapon gains 1d4 elemental damage
Elemental runes 2 2 300g The weapon gains 1d8 elemental damage
Elemental runes 3 3 500g The weapon gains 1d12 elemental damage
Divine runes 1 1 200g The weapon gains 1d4 divine damage
Divine runes 2 2 400g The weapon gains 1d8 divine damage
Divine runes 3 3 600g The weapon gains 1d12 elemental damage
Silver etch 1 2x base The Weapon counts as silvered
Adamantine etch 1 5x base The weapon scores a critical hit on a 19 or 20
Platinum etch 1 3x base The weapon will not rust or be damaged by poison
Thalian silver etch 0 4x base The weapon gains an additional slot, can only be done once
Shadowsteel etch 1 1 100g The weapon acts as a shadowsteel focus worth 100g
Shadowsteel etch 2 2 500g The weapon acts as a shadowsteel focus worth 500g
Spell effect 1 1 50g+cost Can have the weapon cast a cantrip at will, or a 1st level spell once per day*
Spell effect 2 2 100g+cost Can have the weapon cast a 2nd level spell once per day*
Spell effect 3 3 200g+cost Can have the weapon cast a 3rd level spell once per day*
Spell effect 4 4 400g+cost Can have the weapon cast a 4th level spell once per day*
Spell effect 5 5 800g+cost Can have the weapon cast a 5th level spell once per day*
Buff Slots Cost Effect
Enhanced guard 1 150g Gives the user +1 AC while wielding this weapon
Blocking blade 1,2,3 300g, 650g, 1100g While wielding this weapon, when hit with weapon attack you reduce the damage of each attack by 4 or 8 or 12.
Potent runes 1,2 200g,500g Allows you to add 1d4 or 1d8 to your initiative roles while wielding this weapon
Blind sighted 2 200g Allows you to gain 10ft of blindsight while wielding the weapon, this mean you know the location of creatures even without any form of sight
Custom balance 1 300g When wielding this weapon you add the your proficiency bonus to damage once per turn
Pushing ward 1,2,3 250g,500g,750g When wielding this weapon you gain the ability to push creatures away from you. As a bonus action you make a contested strength check with the creatures and if failed they are pushed back 10ft away from you. 2 or 4 or 6 times per day.
Swift ended 1,2 250g/600g When you make an opportunity attack you can make an additional attack, you can do this 3 or 6 times per day.
Timed strike 1,2,3 150g,400g,750g You can use one attack per turn to gain a +5 bonus to your next attack, you can do this 2 or 4 or 6 times per day.
Potent smithing 0 100g per level The damage dice of attacks go down. 1d12->2d6->3d4. Or 1d8->2d4.
Nightmare pattern 1 200g When you make an attack you can force the enemy to make a wisdom save against your wisdom DC, on a fail they are frightened of you for one minute, they may remake the save at the end of each of their turns. You can do this 3 times per day
Cold smithing 1,2,3 200g,400g,600g When you hit a creature you can reduce the creatures speed by 10ft until the end of your next turn. You can do this 3 or 6 or 9 times per day.
Buff Slots Cost Effect
Enhanced guard 1 150g Gives the user +1 AC while wielding this weapon
Blocking blade 1,2,3 300g, 650g, 1100g While wielding this weapon, when hit with weapon attack you reduce the damage of each attack by 4 or 8 or 12.
Potent runes 1,2 200g,500g Allows you to add 1d4 or 1d8 to your initiative roles while wielding this weapon
Blind sighted 2 200g Allows you to gain 10ft of blindsight while wielding the weapon, this mean you know the location of creatures even without any form of sight
Custom balance 1 300g When wielding this weapon you add the your proficiency bonus to damage once per turn
Pushing ward 1,2,3 250g,500g,750g When wielding this weapon you gain the ability to push creatures away from you. As a bonus action you make a contested strength check with the creatures and if failed they are pushed back 10ft away from you. 2 or 4 or 6 times per day.
Swift ended 1,2 250g/600g When you make an opportunity attack you can make an additional attack, you can do this 3 or 6 times per day.
Timed strike 1,2,3 150g,400g,750g You can use one attack per turn to gain a +5 bonus to your next attack, you can do this 2 or 4 or 6 times per day.
Potent smithing 0 100g per level The damage dice of attacks go down. 1d12->2d6->3d4. Or 1d8->2d4.
Nightmare pattern 1 200g When you make an attack you can force the enemy to make a wisdom save against your wisdom DC, on a fail they are frightened of you for one minute, they may remake the save at the end of each of their turns. You can do this 3 times per day
Cold smithing 1,2,3 200g,400g,600g When you hit a creature you can reduce the creatures speed by 10ft until the end of your next turn. You can do this 3 or 6 or 9 times per day.