Racial diffrences

  • General

    In d&d the vast amount of character races are reflected in the world, each country can have small pockets of other races with immigrants but these are uncommon.

  • Parahlitan races

    Kotak has a fair amount of orks and Half orks as well as a variety of goblin people, including bugbears

    Sirinal has a large number of humans and a few variant humans along with half-elf.

    Estia is has a large number of elves and half-elves, and it’s also has a small but notable population of Vedalkins.

    Hinga has mostly humans but a known minority of dragon borns, specifically red dragons

    Velng is mostly human.

    Kest has a large number of Humans and also halflings and gnomes.

    Adrea has a large number of elves and dryads and nymphs, as well as other more nature-based races, in the north, a notable dwarf population is present in the mountains.

    Thalia is almost all elves but allows has a small number of dwarfs in the mountains in the south.

  • Paradilus races

    Akros is mostly elf but about a third is humans or half-elf, they have very minor slave populations of most races in addition to this.

    Sèn is almost all elf as they are very isolationist

    Brildan is mostly variant human and human

    Adenskil is a variety of a large number of races as it is a major trading hub but humans and elves are the most common

    Danilen is about half tabaxi and Leonin and about the other half-elf or human.

    Siela is made up aarockra, kenku, and other bird races as well as the triton and locathah under the waves

    Dravanur is made up of dragons, half-dragons, dragon lords, kobolds, and lizardfolk. these dragons and dragon kin can be of any of the five colors but it will determine there place in society.

    Bilusav is made up of goblins, orks and hobgoblins, goliath, firbolg and grung

    Tabin is made up of Tabaxi and Leonin

    Skor is Halflings and gnomes

    Kendress is almost all dwarfs

    Milsa is dwarfs and humans

    Rô is alsmot all elves

    Frozen north has no people

  • Other races

    Yuan-ti, are created by curses or disease and so only exist in small pockets

    Vampire,s are made by other vampires as vampirism is a blood bird disease like an STD

    Dhamphir, are made by a disease but its not blood born and so is rare and hard to spread

    Tieflins, are born like that are a rare anomaly and thus are very uncommon

    Changelings, are unknown of where they come from

    Genasi, are born that way or can be birthed by 2 Genasi parents, uncommon but not unheard of

    Aasimar, are blessed by gods when born are are rare

    Tortles, they come from a single island in Siela

    Warforged, they are created golems that are more then simple golems

    Simic hybrid, they are created by mad cults and are quite rare

    The Embalmed, are made by necromancers

    The Fragmented, are unique vorpal spirits brought forth into the real world

  • Races that are not in Parava'ak

    Races that don’t occur in Parava’ak

    Saytr, Fairy, Kalashtar, Shifter, Gith, centaur, Loxodon, minotaur, verdan, harengon

    and most importantly anything that I didn’t mention is in this category by default.

Broad diffrences

  • Gods

    while most of the gods are present in the world section some of the lesser worshiped gods may not be present. in addition to this there are some vorpal beings who have obtained the status of gods and some gods who are mealy vorpal beings

  • History

    while the exact history of the world is quite long, due to the world its self being different and the players’ decisions the history will start to diverge and is different in many ways. for example, in d&d the Thalian empire once rules more of Parava’ak whereas, in reality, they did not. but the major events such as the collapse still happened. also this world did have its version of a spell plague, it happened quite a long time ago and so 10th level spells ae the things of myth and legend.

  • Monsters

    in the normal version of the world, quite simply it is much more peaceful. monsters are needed to make d&d as a game flow and in the normal world, these monsters simply are not around. elder evils are not present, the dead do not walk, dragons do not rule, and spirits do not invade the real plane.

Languages of Parava’ak

what places speak what? an important question to be sure and thusly they are listed here.

Kotak, Orkish, Common

Sirinal, Common

Estia, Elven, Common

Hinga, Elven, Common

Velng, Velngi, Common, Kesti

Kest, Kesti, Alternative Common, Common, Velngi

Adrea, Alternative Common, Common

Thalia, Primordal, Elven

Harash, Alternative Common, Common

Akros, Elven, Common

Adenskil, Common, Elven, Draconic

Brildan, Common, Elven

Danilen, Tabaxi, Common

Sèn, Elven, Primordal

Seila, Avean, Deep speach, Common

Dravanur, Draconic, Common

Bilusav, Orkish, Giant, Common

Tabin, Tabaxi, Common

Rô, Elven, Gnomish, Common

Milsa, Gnomish, Dwarven, Common

Kendress, Dwarven, Halfling, Common

Skor, Halfling, Dwarven, Common

Cave systems, Underdark

Main Vorpal space, all people can understand each other

Underchaos, Unknown

Punishment, Infernal, Common

These are the listed languages, if you speak any other language IRL you may take it for free, speak being at least 2 years of experience.

Common, English

Alternative common, German

Velngi, Nahuatl

Kesti, Guaraní

Tabaxi, Celtic/welsh

Sylvan, Swedish

Akros, elven, French

Draconic, Russian

Undercommon, basque

Dwarven, Spanish

Primordial, Latin

Giant, Hindi

Gnomish, Tamil

Halfling, Thai

Infernal, Chinese

Abyssal, Japanese

Orkish, Scots

Deep speech, Maori

Avean, Swahili