The Group

Known as “The gang” short for “The gangileers” with their ship known as Murphy’s law. In this story their ship and lively hood gets taken by a group of fierce pirates known as the flame cloaks, and our sailors must sail out the waves and get back what is rightfully theirs.

Iron-belly/Iron is an ironborn, a mechanic and engineer for the ship who tends to the functions and ahs a fascination for experimentation and deadly ideas.

Mozzie is a mothryn, and acts as the navigator, his sense and ability for knowledge, as well as his jagsurry make a crafty combo.

Chunk is an ironborn and weapons specialist, as well as leader and order keeper aboard the ship. He can fight hard and manage even harder.

Xylarius Von Poxlyon, or simply Von is a Gau chef who keeps the crew feed and healthy aboard the waves, using any and all specimens to craft something good.

Baldur is a Gau who works in charts, culturs and the many languages of the waves, he discovers and uncovers all this world has to offer.

North, East, and West and three dashing young Ardent men who help tend to the ships overall needs, keeping everything moving and motivating people.

Mwos is an Ektus passanger picked up, who overtime develops drive to become a sailor herself and find a home on these waves, up and coming but still valuable.

Game #1. “Pulling into to Last hold”

After a successful and boring first mission out on the seas, coming in from Sel by Tri-shank, they stopped in port around noon and the ship is docked, salt unloaded and the group goes to rest and recover for the night. They first go to a bar where the server, Beans gets them some stuff. They meet Mwos and chat with her a bit before going to market. Iron-belly and Chunk go to the scrap yard and pick up some things from Tlok. Mozzie and Von go shopping for food, getting an assortment of fruit and a dog, which Baldur wishes to try. Baldur talks to the instrument maker Vek and buys a new harmonica and commissions a “ship sounder” piece. Meeting back up Baldur asks to join the street band and after some talks gets the Heck Yeah form their leader, they got a gig tonight at the Blue firefly, Iron-belly and Chunk go and get reservations for a nice table up front. At the dinner and performance, Mwos tags along and sits with the group while Baldur is performing on stage, he has an excellent solo song, that due to its singing in Gaudium knocks powerful scent into the room, bringing quite the high in. The group jovially walks back to their ship for the night.

 Key events

-landed in port

-Meet Mwos at the bar

-Bought a dog named Lock at market

-Joined street band for a night

-Enjoyed dinner at Blue Firefly.

 

Game #2 “A stollen ship, a burning blame”

Coming back from the night they hear the bell that signals alarm and seeing smoke at the docks go running, a stealth ship was crashed into the crane tower, fire is everywhere and pirates have taken over the ship, Murpheys law is ravaged! After a well fought battle with Flamecloak pirate lackies alike and the leader Silas Emberheart, whom has great power over whispers. They manage to take Brick who is pissed he was shot at, and a hostage Zeku who’s arm gets broken. Information is gained and the port master, being pressed, managed to get deals to give them an emergency ship. Taking a leviathan skeleton with a still beating heart inside, covering it with more material, setting some weapons on it, and fitting with rooms, it sails out by the next afternoon working hard. Zeku is put in prison, and Brick is left at port. They blaze forward, pointed in the direction of the shortest path, Skullclan. They encounter a ball of red reef iron and discover its secrets and its salvage while resting a bit.

 Key Events

-Port was damaged by attack

-Well fought battle by crew to get ship back

-New ship aquired

-Red reef explored on way out

 

Game #3 “The Man and the Mech”

Ending the day they settle down for the night in their new ship, Murphey’s Revenge has been good so far, a house but not exactly a home. A patch of blanched branches passed easily. They fought a large Razor snake which spit in two, but mostly fled. In the Afternoon they meet a strange squid shaped ship called the Ever Inked, holding three new Tzelicrae, one of which Iron-Belly gives a name to, loosing the “Belly part of his name”. Baldur and Iron both give some dreams and desires to feed the strange cocoon engine in exchange for goods and knowledge, Von is deeply unsettled. A nice warm dinner, and into the evening, a strange man comes aboard in a hexamech with a Crezzerin touched man named Breen within, who being quite rude and even stealing some leaves is brought to the ship and reckoned with, the crew discussing various odd ideas of what to do him, Iron encountering the Mech and believing it can be brought to life. the rest of the night passes, and in the morning a large spit of unbounded stone is landed on, and the time on it interrupted by a small Wildwave. The ship continues to sail forwards towards Skullclan.

Key Events

-Blanched branches

-Fought a Razor Snake,

-The Ever Inked strange trades

-The Hexamech and Breen

-Lock’s key opens, to another smaller key

-unbounded stone and wild wave

 

Game #4 “A sunken ship, a clan of skull”

The morning arrives and they spot an abandoned ship, yet not consumed by the waves, seeming recent. Getting on the group looks around the rooms, Von and Mozzie and Baldur see the rooms and Iron looks at the engine, but it is alive! Or at least becoming alive, an iron birthed, taking some time to remove the engine and volt rail on top, the new iron born may be more than they seem. Information is gathered, perhaps the crew left for mysterious reasons. The docks of Skullclan, they meet Giz, the port master who appraises the value and takes the toll. Mozzie speaks to Mera, Von speaks to Jeska and questions their definition of home. Baldur and Chunk go into town, Baldur getting some mushroom, Chunk getting some punching in at the fighting fit, a brutal battle with Raz-Cal the gunner. Von learns why the crew of The World Bearer left, the volt rail moved on its own targeting the crew! Rushing to tell Iron to stop it. Mozzie assumes the soul of Mera, a selfless act.

Key Events

-go aboard The Word Bearer

-discover the iron born and take the volt rail

-Lock discovers the Lovers bones

-Arrive port of Skullclan

-Mozzie speaks to Mera, gaining soul

-Von learns some truth from Jeska

-Baldur gets a mushroom box

-Chunk wins against Raz-Cal in a legendary fight!

-Von learns about why the crew of The Word Bearer fled!

-Iron gets the volt rail working, but scarry looking.

Game #5 “All things green in time”

Finishing up a few things in Skullclan, getting some food and Von returning the tea pots & lover’s bones to Micky. Chunk and the crew explain and then question Iron on the blood lightning rail. The group sails out, Chunk healing up, Mwos asks Chunk to help her be more useful to the crew. The iron birthed is given a face and chooses a name, Sars meaning “More” in brasstongue, the Itzenko Gzie comes aboard, being surprised at the world and explaining philosophy, eating grilled cheese, and leaving in time. going down into the underspit of the witches, passing the tunnel and landing at the settlement. Mozzie & Von both trade their past for future knowledge with Hobell, and talk to Zegra, iron buys refined crezzerin.

 

Key events

-finish up at Skullclan

-Mwos tries to be better, starts cloth making

-Sars if named and alive now.

-meet the Itzenko and learn about the sea

-Mozzie learn their final chapter of life

-Von learns the battle will be at noon and forgets the face of their father.

 

 

Game #6 “Memories, Mothryn, Mwos, and more”

Lock gives birth to a small clutch of puppies. Mwos makes the crew spore scarves. Von spots and harvests memoratic tea. The fearsome ironborn they call “The shrike” attacks hard, and blood spilt by Von they defeat it, and chunk mounts it as trophy on the ship. Iron messes around with the refined Crezzerin, with consequences. The group makes their Memoratic tea. Chunk, he remembers his past life, still a living amberclad. Iron was a Tzelicrae ship and still has a spider like yearn. Something looking like Von’s dead father pushes him off the tallshank. A night passes, in the morning they meet and spend time with a mothryn named Irigdravasulinadeptaquininu, she uses a glider and protectives boots to travel the waves and hang around. They go to a large birds nest and collect things, Chunk getting a black parrot as a pet. They see a large ship prow that yearns of killing, and add it to the ship. Von talks to Mwos about their goals and times and gets a hint that Mwos had a bit of a romantic fancy for Jeska the Ektus at Skullclan. The night passes again. They also encounter a large Levithan skeleton but fight some lion’s mane flowers, with North tasting but surviving the line of death from the attack.

 

Key events

-Lock has puppies

-Mwos makes spore scarves

-Von gets memoratic Tea

-Iron experements with refined Crezzerin

-memoratic tea drank, with profound memories gained

-Iggy the mothryn meet.

-find “The point” ship prow

-Levithan bones.

Game #7 “The crew that picked the wrong Crow”

Lock is given the memoratic tea and Baldur uses a whisper to gather that the key leads to a hidden vault. They see the wayfindesr ship, and go aboard meeting the crew, Zlatanzi, Gwek, Great flower and Crow. Crow explores the ship and eventually comes with, after a vote and some disagreement. The crew reckons a bit as to who is counted as being able to vote. An encounter with pin wolves, minor injuries but ok. Crow helps cook dinner, sneaking some alterbud in the stew. The crew is weakended and Crow hard talks Baldur into trying to betray Chunk! Crow continues to attack, going for the blood lightning gun and the heart. Crow is stopped, and when little information is gained, killed without mercy. The crew is left with less resources and much less trust, but they continue onwards to stop Silas, to get their ship back, and to help the people of the waves!

 

Key Events

-Lock tells a hidden vault

-They meet the wayfinder crew

-Crow comes aboard

-Pinwolves fought

-Crow swas Baldur

-Crow fights in engineering

Game #8 “The spectacle of Silas, and the spilling of salt”

The crew gest ready for their final encounter, in time seeing the glint of their familiar ship. They near Sel, around noon and see the ship, painted Ember’s law. A long sea ship battle occurs, with the salt on Ember’s law attracting the massive leviathan Jaguar deer, Kinich Ahau. The pirates storm Murphy’s revernge and their captain Silas puts up a good fight. Von and Chunk take ahold and control Ember’s law and drop the salt stores. Iron uses the freakish blood lightning gun to deal serious damage. The steering is destroyed on Murphy’s revenge. The jaguar deer arrives, crashing and devouring the salt. Silas jumps overboard to try and get on the deer, and in time manages to do so, with some harm. The two ships are able to be fixed, and brought back together and to Sel for much needed repairs. In Sel they uncover the vault that Lock’s key unlocked, filled with Pre-V knowledge about how society was made downfall.

 

Key Events

-Last morning till Sel, all prepare and get ready

-The Battle starts

-Von and Chunk take Ember’s law

-the Janjuar deer attacks the dropped salt pile.

-Silas jumps ship, but captures the jaguar deer.

-The crew gathers back, scared but safe.

-Stay at Sel for a few days to recover and get the needed salt.

 

Epilogue “Scattered like the wind”

Baldur finds the area beneath Sel with the vault good for a new Micosanctum and sets up operations, copying and translating the found collection of books “The rise and fall of the modern world”. Iron helps to repair the ships, and refine his blood lightning gun, before in time going to Tzelleville and being among the spiders. Mozzie sticks with the ship their story and life of discovery continuing on, with more the discovery of journey and less perils of death. Von stays for a time and gives heartfelt goodbyes to the crew as they depart, and in time departs themselves, with memories and family to confront at their original shank, they journey northward. Mwos soon goes off to settle down in Skullclan, finding Jeska well waiting and a spot on the crew of the Sprout waiting, now content to be more than a drifter. Chunk, while living well and dangerously during one fateful encounter does pass, and North East and West help Mozzie and crew cope, but a week later and a frightful storm comes, lightning crackles and an amberclad women descends “Hey yall, my name is South, or as you may known me, Chunk”. The direction reunited, this new crew is the compass rose.